![]() He fittingly chatted "highway of death" as I watched how my tanks and trucks were reduced to smouldering heaps of fire. At the start of one of my first online matches, my opponent immediately sent in bombers to attack my units at spawn. Likewise, you don't want to be caught off guard by sudden air strikes, so you'll need to save resources to deploy fighter aircraft when the need arises. An enemy tank can decimate your units if you haven't thought about bringing anti-tank support. When I first started a skirmish against the AI on medium difficulty, there were a lot of different things going on simultaneously and I felt more like an (amazed) spectator than an active participant in the battle.īesides positioning units correctly, like in forests for cover or on heights to provide vision, you'll want to counter attacks by enemy units with the correct response. In order to play Warno and actually know what you're doing, there is a steep learning curve. I've played a bit of Steel Division II previously, but still consider myself a new player to Warno and its game system. It's also very challenging, especially without a game tutorial. You're constantly taking up the best positions, pushing and defending strategic points and hoping to outwit your opponent by sending in an unexpected type of assault or defence. The tanks, helicopters and villages look great, but things are simply too hectic and unfortunately the camera is too clumsy to zoom in and have time to enjoy them. However, it's a shame that there's practically no time to zoom in to look at your units during a match. Warno really lets you observe realistic warfare, which combines well with the historical division system and detailed historical units. Looking down on an airstrike with cluster munitions or napalm is simply spectacular, as is pummelling your enemy with rocket launchers. Explosions look real and are visually distinct from each other. The graphics and audio effects are top notch, with lots of detail in individual units and the environment. You are paying almost full price for a partly finished game though.Ĭonsidering the gameplay itself, how enjoyable is Warno to play? Firstly, the game looks and feels very realistic. ![]() I think being part of a developing game can be nice, as it allows you to try out new divisions, units and maps regularly. New content will be added about every two weeks. Eugen Systems has released a road map packed with regular updates though, and at the time of writing two extra divisions, new units and an additional map have been added to the schedule. There's no single-player story for the foreseeable future, and it even lacks a tutorial. In my experience the division system works well, as it stimulates planning beforehand and adaptation on the battlefield.īecause Warno is still in early access, the game launched with only one NATO and one Warsaw Pact division, alongside six maps to play online or in skirmish mode. This can of course be challenging when facing a state-of-the-art Soviet armoured division, meaning you might need to rely on friendly players to help you out in certain situations. However, you'll only have some older types of tanks available during a match. For example, the American 8th Infantry Division is (as the name implies) focused on infantry, giving you lots of foot soldiers and transports to pick from. The divisions have different unit compositions. In Warno, you pick a specific historical division from either the NATO side or the Warsaw Pact. These tickets allow you to purchase reinforcements from your personal premade deck of units, called a division. ![]() There's no base building, but you're awarded tickets when you capture strategic zones on the game map. The basic gameplay remains unchanged: there are large maps with many tactical strongpoints, forests, villages and rivers that provide a scenic battlefield to fight your opponents. In fact, the game borrows many things from Steel Division II, including the basic UI, unit commands, graphics engine, and unit types. Warno can be considered as the Cold War-themed successor to Eugen System's previous game, Steel Division II (set in the Second World War) and the graphical update to it's even older Cold War RTS game called Wargame: Red Dragon, which came out in 2014.
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